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Friday, 16 August 2013 13:02

5 Reasons Ghosts is Not Next Gen

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It has been a couple of days now since Activision revealed multi-player for their upcoming Call of Duty game. We've had time to sit, discuss, and gather our thoughts on the presentation and we've ultimately come to the conclusion that, for the most part, we are not too impressed. Though the franchise continues to look as fun and exciting as ever, it just isn't a next generation game. Here are five reasons why Call of Duty: Ghosts is still a current gen game.

5. The Graphics

Though somewhat improved since Black Ops II, Ghosts' graphics are from being as gorgeous as the games that we've already seen teased at this years E3. Games like Killzone Shadow fall, Battlefield 4 and even Ryse are years ahead of the Call of Duty franchise.

 

4. The Audio

Infinity Ward demonstrated the changes that they had made to the overall sound quality in Ghosts as it was something groundbreaking. An ADSR Based Reverb System, Reactive Emitters, and Locational Battle Chatter. In a nutshell, what this does is make gunfire sound different depending on where you are and explosion are in surround sound. Hate to break it to you, but this has already been done by DICE, and in the original Bad Company, no less.

3. The Controls

I was rather shocked to hear them almost proudly announce that they'd done jack to revamp the controls and shooting mechanics. Infinity Ward basically told their audience that the Call of Duty franchise is already perfect and they don't want to mess with the winning formula. Instead of changing the feel of the controls they just added a contextual lean system that allows you to shoot from cover, mantling, and knee-sliding; these elements are supposed to make the Call of Duty controls and movement seamless and more arcade-like, but this is nothing that we haven't seen before. Parkour in first person shooters is nothing new.

2. The Animation

The character animation, specifically in multi-player, is as robotic and stiff as ever. Though the controls and movement may be seamless the animation is definitely not natural.Characters movement seems weightless and floaty, and this very evident when you jump; gravity physics make it looks like you are on the moon. Oh, and don't even get me started on death animations. Still very scripted and unnatural. Kill somebody that's sprinting away from you in the back and his character stops on the spot and performs a death animation that defies the laws of physics... he falls backwards.

1. The Engine

Last but not least, the new engine. There's absolutely nothing next gen about it? Dynamically changing environments? Black Ops II has this feature already (Cargo and Express come to mind). Although it may not be at the same scale as Ghosts, we've seen dynamically changing environments with the same amount of depth done in games like Uncharted 3. And, honestly, the destructible environments used in the Frostbite engines create a dynamically changing map that's far less predictable. We've seen this before. Then there is also those damn fish and their super advanced A.I. Really? Fish that move away when you get close to them? That's not even current gen.

So, Call of Duty: Ghosts may not be a next generation game, but is that necessarily a bad thing? Definitely not. The Xbox 360 and PlayStation 3 still have plenty of life left in them and, quite frankly, I am really glad that we are seeing another game that was designed and optimized on these current gen consoles. I've always been a little afraid that consoles that I've invested so much in would be dropped so quickly. Call of Duty: Ghosts is a blessing for the community of Call of Duty players that want to continuing kicking-ass on their PlayStation 3 and Xbox 360 game consoles. Ghosts will surely keep the community alive and buzzing for, at least, another whole year.
 

Erina Victoria Rose

Contributing Author
Girl Gamer. Follow me on Twitter.

 

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