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Friday, 15 February 2013 16:50

The Reinventing of the Adventure Game Featured

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Once upon a time there was special kind of video-game genre. A genre that captured the hearts of many gamers; the point and click adventure game. Back in the 80's and early 90's adventure games were the most popular games. Much like the first person shooter, pretty much, dominates the modern gaming market. The thing that made this genre so popular is the extremely fun puzzles and amazing stories. Today there are not many point and click adventure games available—there are a few, quite notable, independent studios that specialise in making these types of adventure games, but no big studios go anywhere near the genre.

The thing that truly baffles me is why these studios are not trying to revive some of the greatest games in history. Sure, the point and clicker may be a little dated—but what is stopping them from rebooting these series with a re-imagined game engine? It doesn't have to be point and click. That's not, at all, what the gamer is concerned about; they just want a game with substance and depth, and a great story to boot.

The most important thing is that the reinvented genre is not linear or repetitive which, I guess, most point and click adventure games are—but that's why it's called reinventing. There are plenty of games out there already that developers can be inspired from; Heavy Rain comes to mind. Hey, why not throw in some open world and role-playing elements while at it. Could be great!
 

 
Take Police Quest for example. Every wrong decision you make leads to a bad, sometimes ammusing, consequence that usually results in the "Game Over" screen popping up. What if, like Heavy Rain, the story continued. Of course, doing something as blatantly wrong as shooting an unarmed suspect would get you fired or even jailed, but the game could always give you the option of playing as a corrupt cop: plant a gun on the suspect, lie when doing the paperwork, etc. If you think about it, these classic adventure games aren't too different from the modern action role-playing games, namely Deus Ex: Human Revolution. To me that game flowed like an adventure game; it had a good narrative, a sense of mistery, and multiple paths that lead to different story archs. Perhaps Police Quest would even work well as a action role-playing game. All developers need to do is find a good a way to combine elements from interactive-drama games to modern action role-playing games to reinvent this treasured genre. 
 

I just really want to see those classic game series like Space Quest, Police Quest, Maniac Mansion, Leisure Suit Larry, the list goes on. And what better way than to, not only reboot these games, reinvent an entire video-game genre. Besides, I am getting tire of first person shooters.
 
Mike Tomasson

Editor-in-Chief
 

 

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